1- Tree Hop. I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. Their biggest advantage is killing a Siege Ram in 11 hits, a Siege Onager in 4 hits and an unpacked Trebuchet in 7 hits. One thing they will never say about you is that you lack passion, or work ethic. Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. I wont consider mirror matches. In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! So well leave Elephants apart. They get arbalest and heavy cav archer - the HCA firing faster due to a civ bonus. In contrast, Civilization is a slow-paced , turn-based strategy (TBS) game. Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. Ive been working on a while on how to deal with late game Mongol army composition, knowing that there are many situations where, if microed effectively, the Mongol player will still beat our army. Mongols also have access to all siege weapons except Bombard Cannons and can fully upgrade their Champions, when Mongols reach the Imperial Age they must start to combine their Cavalry Archers, Mangudai and Hussars with siege weapons and some infantry, the Drill technology allows to their siege to move a lot faster than normal, so their siege weapons have a chance to retreat or attack sooner than expected. Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. The same goes for the rest of siege Unique Units. With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. 6 sheep. With update 35584, destroyed House foundations no longer provide population space with Nomads researched. Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. Lyrics, Song Meanings, Videos, Full Albums & Bios: A Total War, Chain of Wish, -EXE1 STYLE-, , Theme of ROCKMAN EXE5, -EXE2 STYLE-, VS., -EXE3 STYLE-, -EXE4.5 Answer (1 of 10): Mongols is an absolute delight to play with. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Walkthrough&oldid=716576, William Wallace (Scottish, tutorial campaign), Barbarossa (Holy Roman Empire - Alliance of German Countries). Otherwise, their navy is fair. Here we can also find a use for Persian Trashbows, who, costing only wood, can help a lot hurting units (3 damage each shot). So take a seat and grab some popcorn. Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. To engage Mangudai, nevertheless, you need NUMBERS. Well, I know its been a long post. It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). Mangudai train time increased to 26 seconds. It is also important to notice that you can in many cases risk losing lots of Hussars to snipe Mongol siege, and Blast Furnace becomes very important in these cases. Thats all. The Mongols' navy only lacks Dry Dock, so in water maps, they are well prepared, but they do not have any buffs, and it is preferable that they stay dry. As a primarily Teuton player, I can't help but feel like Mongols were designed specifically to fuck us over. They have many bonuses that allow them to move fast and hit very hard when used effectively. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . It took me a while to gather all information and present it to you in an understandable way. Privacy Policy. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. Mangudai attack bonus against siege weapons reduced to +1. Overall, vikings are fantastic on maps such as arabia as they offer a lot of variety in terms of . Destroyed house foundations no longer provide population space with the Nomads technology. Mamelukes are still weaker (0 pierce armor), and even with their amazing performance against Hussars, I havent considered them. When the first Castle is up, it is the time to start massing Mangudai and decide where to start raiding. This is one of many arena strategy. Learn about the unit and their counter using our guide. Learn the build for a 15 minute fast castle into a 3 town-center boom. http://en.wikipedia.org/wiki/Battle_of_Mohi. Elite Mangudai (55W 65G, 80HP, 12 attack, +5 vs Siege, +3 vs spearmen, 4 melee armor, 4 pierce armor, 7 range, 1.54 speed) could not be called tanky. Tamerlane, however, still remains directly mentioned in both Mongol and Tatar game history sections. With or without Drill, Siege Rams, Siege Onagers and Trebuchets will be used to destroy buildings, and Onagers can protect Mangudai from ranged units. Age of Empires 2 Definitive EditionAge of Empires 2Age of empires The Age of KingsBritonsByzantinesCeltsChineseFranksGothsJapaneseMongolsPersiansSaracensTeut. With patch 4.8, Elite Mangudai now have a frame delay of 5. Also considering that Mongols have poor defense makes them vulnerable against siege engine attacks. Mangudai can hit-and-run forever (even though the speed difference is not high) and by the time theyre chased, Cavaliers/Paladins will have suffered a lot of damage, or even be dead. As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns. Rattans will fare much better, with their amazing pierce armor and 11 attack. Still unable to produce advanced siege weapons, the Mongols must first kidnap some Chinese engineers. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Brilliant work and I hope you keep enjoying the game for many years to come. Their economy is great early on, with their 40% faster hunters, but it drops off significantly during the mid-game. Am I right in feeling this way? Actually, it is a huge deal. Their economy is not great after the Feudal Age. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. That means that they should try to avoid Mongols to get to Imperial Age and upgrade their units freely. 13 villager builds mill on berries. AboutPressCopyrightContact. The criteria for HCA consideration include Thumb Ring, Bloodlines and Husbandry, and only lacking one of these (Bracer, Parthian Tactics, Ring Archer Armor). The Table shows that Hussar effectiveness goes down when upgrades are missing. Their issue is that theyre a bit slower than the knight line and thus more difficult to chase Mangudai. Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. For the Goth flood, Huskarls and Halberdiers should be spammed, and push back Mongol units. They are also much cheaper than Paladins to upgrade, and can chase Mangudai. Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. Mangudai (non-Elite) frame delay reduced to 5. For that, This build lets a Mayan player fast castle and immediately place a castle and a second town center, with steady production of Plumed Archers and a third town center being, The Huns. 10 villager builds house and lures boar. His ambition was to rule all lands between the oceans (Pacific and Atlantic) and he nearly did so. This leaves Arbalesters and Champions without Supplies as their only reliable foot unit options, and their Heavy Camel Rider without Plate Barding Armor as their only anti-cavalry option. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Dont be too harsh on me if I made a mistake. . When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. It is especially usefull for the siege ram. Well consider later a few exceptions to this rule. This last advantage also applies for their faster-attacking Cavalry Archers. Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. He died in 1405 while marching for China. These include Turks, Italians, Malians and Saracens. Later, when Hussars are included into the Mongol army, they will become useless. Disclaimer: Im not saying that these units are effective to stop a Mongol push. Plumed Archers will resist better arrows, but their low attack will leave them vulnerable to Hussars. In mid Castle Age, when Mangudai numbers are low, they could help delaying both early raids/pushes and Mangudai massing. The attack bonus against rams is removed. ", Try to retreat and get your towers to do the work? Press question mark to learn the rest of the keyboard shortcuts. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. Age of Empires II Microsoft Corporation. Units in bold are good options or better than average units for the fight. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. THE MONGOLS BONUSES AND UNIQUES Cavalry Archers fire +20% faster Light Cavalry +30% HPs Hunters work +50% faster Team Bonus: Scout Cavalry +2 LoS UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer UNIQUE TECH: Drills: Siege Weapons move +50% faster WONDER: Pleasure Tent? I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. Coustillers and Konniks have potential to deal damage, but again, just 2 base pierce armor doesnt justify their cost against Mangudai. They can attack buildings and can be used as a bait for Mangudai to come closer. The loss of Elite Cannon Galleons also hurts their navy a bit. The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. 11 and 12 villager chop wood. They are also great at raiding villagers. In update 35584, the Mongols' hunting work bonus was reduced to 40%, making their early game slightly weaker. The biggest issue when it comes to heavy cavalry is that both Mangudai and Hussars are faster than them (except Cumans!!!). Notice than some of the civs dont even get a unit in bold. A well-crafted and complete title, capable of offering exactly what one expects from a modern RTS. Aoe2 Arena Build Order.This video is a arena build order guide for a Mongols castle drop with Mangudai to follow up Arena.
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