stardew valley expanded wiki

Gus wants to make a Coco-no-no, but he's missing the main ingredient. Added underscores to IF2R configuration names for easier legibility. Find 100 each of red, orange, yellow, green, blue, and purple items. Added ice cream to Martin's love category. Puppyfish gave invisible lumber from their fish pond. Added Gunther, the archaeologist, as a fully fledged NPC. Decreased ore spawns in the Highlands Cavern. The fish section on the SVE descriptions page details how to catch them. Simply having the item in inventory when talking to them will not complete the quest. Added stone sound effects to stone paths on Grandpa's Farm and IF2R. (Framework Mod) Allows custom shops to function. Fixed an issue where two waterfall tiles on Grandpa's Farm conflicted with recolor mods. This page was last edited on 1 March 2023, at 16:25. Fixed an issue where there were invisible building tiles on Grandpa's Farm. "Instant Grow Trees" can be downloaded to grow these trees immediately. Fixed an issue where iridium quality fish couldn't be caught at the Calico Desert Oasis. Added six new events (five for Andy and one secret event)! Fixed an issue where forage could spawn in unreachable areas in Pelican Town. Fixed an issue where snow displayed on debris located on the island. Fixed an issue where many tiles at Grampleton Fields weren't tillable. Added a 4, 6, and 8 heart event for Martin. -M. Rasmodius. Added more detail and fixed many inconsistencies on the world map. --------------------------------------------------------------------------------------------------------------------------. SVE can be downloaded from ModDrop and Nexus Mods. Fixed an issue where players couldn't trigger Kent's 10 heart event when meeting the required conditions. Added a new farm map called "Grandpa's Farm", which replaces the standard layout. This is for preparation of the official SDV 1.4 release. King Salmon are now slightly easier to catch and have received a slight spawn rate increase. Allows more compatibility for other mods. Fixed an issue where the code calling Marnie's new farm animals conflicted with other mods. Adjusted Gunther's gift to players after donating at least 60 artifacts to the museum. Corrected and added map property Lua warps to the forest, backwoods, and bus stop tbin files. ^. Added a quick event for Lewis outlining Community Day. One change being: She will now talk to Jodi and Caroline at the town plaza during summer, fall, and winter instead of just spring. Added a unique letter design to the player's invitation in Claire's 14 heart event. Fixed an issue where players got stuck during Sandy's 5 heart event. They can use Prismatic Shards that have been previously obtained. You must now manually replace the IF2R tilesheets when the Greenhouse is fixed and for IF2R map recolors. Previous versions of Stardew Valley Expanded must be uninstalled completely. Alex is one of the twelve characters available to marry . -Stardew Valley Expanded- Date uploaded 16 Dec 2022, 10:28PM File size 359.7MB Unique DLs 267.6k Total DLs 379.1k Version 1.14.18 PC Install Guide Mobile is currently incompatible until SMAPI and frameworks are updated for Stardew Valley 1.5 Mod manager download Manual download Preview file contents Grandpa's Farm Date uploaded 24 Sep 2022, 9:12PM Increased fiddlehead fern spawn chances in the Secret Woods during the summer season. Fixed an issue where players weren't warped correctly when entering the greenhouse. Fixed an issue where the player's farm warp rune emitted no light on Grandpa's Farm after the Joja ??? The content folder has been removed, simplifying installation. Added 140 location messages to vanilla interior maps. Added new winners for the first year egg hunt if the player loses. Fixed an issue where Robin told players incorrect battery pack amounts during end dialogue of Grandpa's Shed questline. Fixed an issue where SVE mail in the collections menu displayed "???" 09-19-2020: Fixed the viewports for Sophia's, Victor's, and Olivia's 12 heart events. Stardew Valley ExpandedSVE FlashShifter NPC SVE ModDrop Nexus Mods Grandpa's Farm 2 Immersive Farm 2 the Nexus ModsSVEModDropSVE 1.5SVE1.11.6 Fixed an issue where Kent showed up to Olivia's reception in year 1. Debug printing has been removed from the Lua warps, preventing log spamming in multiplayer and fixes other technicalities. This was due to the original greenhouse overlapping the "front" layer. Can you believe that!?). Altered Pam's frame in her eight heart event to prevent a glitch in her sprite when using Seasonal Villager Outfits. 10-18-2020: Fixed an issue where Sebastian was sitting in mid-air during his 6 heart event. Swapped the Wizard's "angry" and "surprised" expression indexes for better compatibility with other Wizard mods. Fixed a bug where question forks with 3+ answers didn't load properly and were skipped. Edited several locational messages to be more "neutral". Changed Apophis' monster design and behavior. He sends the money he gets from his work back home to his poverty-stricken family so that his younger sister can finish her education, which he was unable to get himself. Lowered dulse seaweed appearance chance from 30% > 10%. Decreased iridium ore spawns at the Iridium Quarry. Added Scarlett as a non-social NPC. Heavily reduced the buy price of the tempered galaxy weapons sold by Castle Village adventurers. Reduced fairy stones required for Sophia's Fairy Garden special order (10 > 5). It has more buttons than a regular remote. You can also be part of the larger Fandom family of communities. Added same sex 10 heart event dialogue for Victor, Olivia, Sophia, and Claire. Fixed an issue where tree saplings couldn't be planted on certain tiles where the greenhouse was at (if moved via Robin) on Grandpa's Farm. Joja quarry bridge reverted to a broken state. Added a new configuration called "Mountain Minecart" (default = false). Fixed an issue where players couldn't complete the monster eradication void spirit goal if they had completed Krobus' 10 heart questline. - Removed the "RemoveShed" configuration from IF2R. Fixed an issue where players couldn't access the Crimson Badlands if they already received Mr. Qi's challenge letter. Fixed an issue where the sand dollar and conch weren't affected by the botanist profession. Follow me for sneak peeks and updates. 10-16-2020: Fixed an issue where Dusty would appear in the doghouse if other mod authors used that asset in a different map besides Pelican Town. Score 50,000 points in Junimo Kart endless mode. You encountered a suspicious looking figure by the bus stop. Added two new warps at ??? Further tweaked all question forks and side events. Artifacts are items found primarily by digging up Artifact Spots, though they can be acquired in other ways. Fixed a Mac/Linux issue where the 3.0 alpha was looking for tilesheets in Content/Maps/Maps. Changed all references of Grampleton to match canon. Fixed an issue where Scarlett claimed it was a nice day during rainy weather while working at Blue Moon Vineyard. 10-05-2020: Fixed an issue where spouse activities on IF2R were glitched. Fixed an issue where Pam's upgraded house was glitched. Cindersap Forest now has a conditional load, preventing the "warping into the lake" issue many people were having when using the altered forest map warps. I apologize for the inconvenience, but this change is necessary for the long run of SVE. The character sheet is no longer used, providing more compatibility for other NPC creators. Also added fairy dust to Sophia's "like" category. (And of course all the mods required to run SVE). The desert is now compatible with the extended minecarts mod. Fixed an issue where shearwater bridge was locked off permanently if players divorced Victor during the bridge renovation. Fixed the flounder, midnight carp, and rice icons. Fixed an issue where Sandy's 5 heart event couldn't be triggered if players had Grandpa's Farm installed. Fixed compatibility for the Stardew Valley Aquarium mod (for real this time!). Added update subkeys for Grandpa's Farm and IF2R which will notify players if an update is available. Sandy would ask what the weather was like in Stardew Valley, while visiting Stardew Valley. (Uploaded a quick hot fix for the IF2R horse warp issue). 10-18-2020: Fixed an issue where the movie theater would revert back to the joja mart. Fixed an issue where Treyvon displayed an invisible frame during Scarlett's 6 heart event. Added ??? There is no penalty for accepting a Story Quest involving item delivery and then deleting it from the player's journal without completing it. The table below indicates maximum timeframes. opened. Once the required number of monsters have been slain (as indicated by the counter in the journal), talking to the villager who made the request will complete it. Fixed an issue where the Wizard was in two locations at the flower festival and moonlight jellies. Players are now placed directly in front of the Junimo Woods warp rune after watching the quick unlock event. (Framework Mod) Prevents certain NPC actions. Lewis will now judge Sophia's, Susan's, and Andy's grange displays at the Stardew Valley Fair. (English and Chinese) Custom Warps For Stardew Valley Expanded (Without IFR2 and Grandpa's Farm), (SVE) Stardew Valley Expanded Companions - NPC Adventures, (SVE) Stardew Valley Expanded Companions - NPC Adventures-unofficial-mardrest, (SVE) Stardew Valley Expanded Companions - NPC Adventures-unofficial.1-mardrest (Russian edit), Beach Anime Portraits (All Townsfolk - Variants Added), Better Crops and Artisan Goods in SVE (Supports MSVE), Birthday Reminder Mail - traducao portugues PT-BR, Categorized Custom Warps For Stardew Valley Expanded (And Other Mods) - Chinese, CJB Cheats Menu Warps for SVE Chinese Translation, CJB Cheats Menu Warps for SVE-IF2-RSV Chinese Translation, Custom NPC - Belos English Translation SVE Version, Custom NPC - OpenFire English Translation SVE Compatible, CUSTOM NPC BELOS - SVE VERSION INDONESIA TRANSLATION, DEPRECATED - Baechu-styled portraits for Child to NPC for SVE, DEPRECATED - Baechu-styled Portraits for Seasonal Outfits for SVE, DEPRECATED - Baechu-styled portraits for SVE, Dizor's Seasonal Wizard - Vanilla and SVE, Dong's Harvest Moon-Inspired SVE Portraits, Earthy Recolour map fix for Immersive Farm 2 Remastered, Earthy Recolour Waterfall Fix For SVE and Grandpa's Farm, Ellie (Little Witch in the Woods) as Rasmodia Replacement, Fishing Made Easy Suite - SVE Edition (Content Patcher), Fix for The Stray Catfe and SVE's Immersive Farm 2 Remastered, Fix Immersive Farm 2 Map For NPC Map Location, Gigi's Beardless Wizard for Romanceable Rasmodius and SVE, Krobus Dialogue Expansion Mod Pack SVE - Spanish, Lucikiel - Stardew Valley Expanded (SVE) Compatibility, lunakatt's DCBurger Style Portraits for SVE, Morris of Jojo Mart by asdasdgfrw (updated for SVE by zwei7), Penny 2 Heart Edit- George Can do it Himself (SVE Compatible), Romanceable Rasmodius (SVE Compatible) - Russian, Seasonal Outfits - Slightly Cuter Aesthetic for SVE, Shie Portraits extended (Shie-esque portraits), Slightly Cuter Sprites for Stardew Valley Expanded (SVE), Sophia's Beach and MakeUp retexture for Ohodavi's Anime Mods, SVE - Seasonal High-Res Anime Portraits for Olivia, SVE Fox Victor Portrait and Sprites - Furry, SVE Furry Mod - Compatibility Patch (Sophia), SVE Furry Mod Hotfix (SVE 1.13.11 Compatibility Updates), SVE Stardew Valley Expanded NPC Adventures - Chinese, SVE Susan's character replacement.hztired, SVE-Sophia's Anime Style Seasonal Various Portraits by Kove, Traduccion al Espanol mod CJB Cheats Menu con SVE-IF2R, Victor And Olivia Character - Stardew Valley Expanded (SVE), Yri's Project Yellog - Stardew Valley Expanded, Seasonal Outfits - Cuter Aesthetic for SVE. 10-18-2020: Fixed an issue where the harder community center bundles configuration could be toggled on if players had installed the More New Fish mod. Removed a bookcase tile in the museum that glitched character events added by other modders. Added new secondary NPCs: Birdie, Gourmand Frog, and Professor Snail. Fixed an issue where Robin and the player were in the void at the start of the Grandpa Shed quest line while playing on Grandpa's Farm. Renamed the primary SVE folder '(Stardew Valley Expanded)' to '[CP] Stardew Valley Expanded'. Added sleeping frames for all Stardew Valley Characters (SVE) characters. Adjusted Gunther's reward to players for donating 60 artifacts. Players no longer need to be in year 2 to trigger Morris' 8 heart event. Added load commands to the SVE Content Json to load events on custom maps through CP, rather than placing them into the SDV folder. The following SVE events have been disabled by default: Haley's 7 heart, Penny's 7 heart, Shane's 7 heart, Jas' 8 heart, Jodi's 10 heart, Kent's 10 heart, and Krobus' 8 heart events. Unlike Help Wanted requests, these orders are automatically filled without speaking to the requestor. On orders that require the player to place items in a container, resources collected before the quest was accepted may be placed in said container, however, new resources must still be obtained. Fixed an issue where if Marlon's sewer event was triggered on a Pelican Town festival day it'd soft lock the game. Ingredients | Stardew Valley Expanded Egg Hunt Map Slightly adjusted building positions on SVE tilesheets. Fixed an issue where SMAPI gave warnings regarding tile sheet load orders for many maps. Added mist effects to the Mountain, Backwoods, Railroad, Forest West, Grandpa's Farm, and ??? -Crop phases didn't display correctly in Pelican Town. Sophia's grange display now appears at the fair. Wizard, Sandy, and Gunther portraits + sprites and fence redesigns are now edited instead of loaded to provide better compatibility with other mods. Players with exisiting SVE saves may receive many letters all at once, including letters that are irrelevant. Slightly buffed forage spawns in Forest West. Stardew Valley's newest antagonist, Lucikiel, comes with elaborate custom heart events, fight scenes, special schedules, and three unique animations. Fixed several map glitches in the year 2 variant Halloween maze. In order to avoid issues with updating, SVE files must be deleted from players mod folders prior to adding the new version. You've been promised a substantial reward if you're successful. Only effective on a new save file or if players reset bush locations on the farm. Fixed an issue where Claire and Martin sometimes didn't show up for work at the movie theater. Most daggers deal over double their original damage, making them a viable option over swords/hammers. Aurora Vineyard's refurbished decorative kegs are now fully covered in shadows for lighting consistency. Added another warp point east of blue moon vineyard to the beach, allowing players entering from the forest to walk all the way ---> without having to adjust their walking pattern. IF2R will be disabled if Grandpa's Farm is installed. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Fixed an issue where a bush clipped into the pet house on Grandpa's Farm during the intro cutscene. Players could manually turn in the junimo scroll to the wizard in forest west (rare schedule), preventing Aurora Vineyard quest line completion. Edited the Immersive Farm 2 Remastered (IF2R) minecart system. Players couldn't trigger Victor's 12 heart event if they had completed all house upgrades in the Joja route. Changed Demetrius' and Robin's Luau dialogues. It includes a large number of new locations, events, location descriptions, and maps, in addition to reimagined festivals, new content for familiar faces, and other miscellaneous additions. 09-14-2020: Added immersive lighting to the canopy trees in the Lost Woods and IF2R. This means that it is impossible to complete this quest without either reaching fishing level 10 or getting there temporarily via Buffs, as that is the level requirement necessary to hook a Legend II, as with the original Legend. This warning can be ignored. One of these maps is called "Forest West", located west of Cindersap Forest. Added new monsters found at Crimson Badlands. Made more SVE tilesheets targetable by other modders. Added several SVE NPCs to the community center completion event. Fixed a crash during Sophia's 7 heart event that'd occur if players enabled the NPC Map Locations mini map. Fixed a graphical glitch with the fences provided by default in SVE. Intervention events weren't correctly patched. Others will arrive on random days between years 1 and 4. Ship 100,000g worth of freshly cooked items. ?, patched when players meet them for the first time. (I have sneak peeks of brand new maps on my Twitter). Willy now visits Shearwater Bridge after closing his shop on Thursdays. Edited dialogue patterns and the wording of many events for SDV vanilla characters. Added a "Immersive Shadows" configuration (default = "true"). Removed stone tiles in front of the IF2R shipping bin (It can now be moved in SDV 1.5). Andy now works on his farm all day during the first of every season (except winter). Fixed an issue where SMAPI reported parsing errors for Scarlett's fall schedules. Added a configuration to IF2R called 'RemoveCentralCherryBlossomTreeAndWaterTrough'. Fixed an issue where some players couldn't purchase the Joja land expansion deed for Grandpa's Farm. Players can now sit with Abigail on the saloon couch. Fixed cliff shadows on IF2R near the farm cave. Removed the snow covered paved roads from my seasonal touches due to requests. Added 4 new food recipes. Fixed an issue where monsters, forage, and objects wouldn't spawn if players weren't using the standard farm. Added three potion recipes sold by Castle Village characters and one food recipe sold by the bear. Fixed an issue where moving the greenhouse on Grandpa's Farm caused glitched dirt tiles to appear. Changed Crimson Badland skeleton, mummy, and slime appearances. Fixed an issue where Clint's railroad boulder removal and Lewis' farm expansion quests appeared on the special orders board. If SVE isn't your thing then I recommend expanded access maps. Fixed an issue where players weren't correctly warped when walking back from Grampleton Fields. Fixed an issue where players weren't correctly warped after Lewis's year 2 town east event. Fixed an issue where players could use the Grampleton Fields train station + railroad entrance before the railroad rockslide was cleared. Fixed an issue where locational dialogue prevented players from placing crab pots on the dock near Willy's house. There's good money for anyone willing to slay 50 of them. Large objects and buildings will now cast realistic shadows. Haley has received a new event, taking place in Pelican Town during spring and summer. !! 10-18-2020: Fixed an issue where players couldn't leave IF2R via the southern exit (to the forest) on a horse. Re-tiled several areas on IF2R, Grandpa's Farm, and the Jenkins' Residence interior. Static trees no longer obstruct player view. This shard glows with an otherworldly blue light. 09-16-2020: Fixed a crash that would occur if players tried using configurations on IF2R. Story quests are typically received in the mail, but a few are automatically accepted at the beginning of the game to help teach the player about the game. Players can now invite Scarlett to the movie theater. Changed Krobus' intro event dialogue if the sewers are unlocked before year 2. It may also spawn on the Beach Farm during any season. Fixed an issue where the Mountain Minecart configuration confused Marlon's schedule pathing. Fixed many glitched tiles on several maps. This event triggers after the player has played for at least 40 days. Added two new maps: Shearwater Bridge and Grampleton Fields. Added CJB warps for Grandpa's Farm. Fixed an issue where farm hands couldn't enter the IF2R greenhouse in multiplayer. Changed all references in events using the wizard's last name "Rasmodius" to his first name "Magnus". Clicking the X at the top of the window will close it and there's a button under the journal window to cancel the selected quest. Fixed miscellaneous typos and map glitches. 1 / 20. 09-25-2020: Fixed a freeze in Morris' 4 heart event at Joja mart.

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